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Shards of a Broken Crown
Volume IV Of The Serpentwar Saga
by 
Raymond E. Feist
  
Average rating: 
Publisher: HarperCollins
Subject(s):  Fantasy
Fiction
Language(s):  English
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Available copies:  
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File size:   2397 KB
ISBN:   9780060538408
Release date:   Sep 24, 2002

Description

In this, the final chapter of The New York Times bestselling Serpentwar saga, the forces of evil are rallied under the banner of one twisted man, and two noble brothers must lead the remaining weakened Midkemian forces in a last, desperate battle for survival, but will they be enough?

The Serpentwar Saga, a classic of fantasy fiction, is available at last in e-book format: Shadow of a Dark Queen; Rise of a Merchant Prince; Rage of a Demon King; Shards of a Broken Crown.

Book IV: Shards of a Broken Crown

The demon is no more.

The enemy has been routed. But all is not well...

Winter's icy grasp is loosening on the world. The Emerald Queen's vanquished army has its broken back to the Bitter Sea. And treachery is its only recourse.

A lackey has declared himself Lord of the defeated, amassing the still fearsome remnants of a ruthless fighting force together for one final assault on a weakened, vulnerable realm.

For the warriors who remained steadfast against terrible numbers, for the courageous souls who barely survived a devastating onslaught upon their homeland, the time to rebuild and renew has not yet come. The war is not over in Midkemia. And Jimmy and Dash -- two young noble brothers who stand at the center of a gathering storm -- are impelled to action that could secure a tenuous peace ... or turn triumph into catastrophe.

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Excerpts

Chapter One

Winter...

The wind had died.

Dash waited. The frigid bite of the air still brought tears to his eyes as he scanned the road below. The reconstruction of Darkmoor had been tedious, slowed by continuous snows and rain, as the winter proved a fickle one. If slippery ice wasn't making footing treacherous for those workmen attempting to rebuild the walls around the western portion of the city, then knee-deep mud stalled wagons carrying needed supplies.

Now it was icy again, but at least Dash was thankful there was currently no snow. The sky was clear, the late afternoon sun hinting at warmth that wasn't really there. Dash knew it was his mood as much as the weather, but this particular winter seemed to have lasted longer than any in his young life.

The sounds of the city carried through the still, icy air as the day wound down. With luck the new gate would be finished before sunset, and an extra modicum of security would be added to the sum of things that needed to be done yesterday.

Dash was tired, fatigued beyond anything he could remember in his twenty years of life. Part of it was from the seemingly endless list of things that needed attention, and

the rest was from worry; his brother Jimmy was overdue.

Jimmy was acting the part of exploring officer, a scout behind enemy lines. Prince Patrick of Krondor had decided to move hard and fast against a threat of Keshian expansion into the southern flank of the Kingdom in the spring. That meant that the retaking of lands lost during the invasion the previous summer would be left to Owen Greylock, Knight-Marshal of Krondor, and Erik von Darkmoor, Knight-Captain of the Crimson Eagles, an elite mobile force of handpicked men.

Which had meant the Prince needed information on what the invaders were doing between Darkmoor and Krondor. And Jimmy had volunteered to go see what was going on.

He was now three days overdue.

Dash had come to the edge of the patrolled area, a series of burned-out walls that marked the western edge of the foulbourgh of Darkmoor. The Prince's army in the city insured that there was little danger within a day's ride of the city, but these partial walls and piles of tumbled masonry provided ample cover for ambush and had been refuge to more than one band of scavengers or outlaws.

Dash scanned the horizon, watching for his brother. The sounds of the winter woodlands below were few and infrequent. An occasional rustle as snow fell from tree branches, or the crack of ice some miles away as the thaw began. A bird call or the rustle of some animal in the brush. Sound carried for miles in the winter cold.

Then Dash heard something. A faint sound, coming from far away. It wasn't the sound of hooves striking hard dirt and rock Dash had hoped to hear. Rather it was the rolling crunch of ice underfoot. And whoever made the sound was coming toward him with a methodical step, even and unhurried.

Dash flexed his gloved fingers and slowly pulled his sword from his scabbard. If the previous conflict had taught him nothing else, it was to always be ready. There were no safe positions outside the fortress that was the city of Darkmoor.

The foregoing is excerpted from Shards of a Broken Crown by Raymond E. Feist. All rights reserved. No part of this book may be used or reproduced without written permission from HarperCollins Publishers, 10 East 53rd Street, New York, NY 10022

 

Reviews

The San Diego Union-Tribune ...
"An epic reading experience."
 
Ft. Lauderdale Sun-Sentinel ...
"A massive, entertaining tale."
 
Chicago Tribune ...
"Classic ... Feist has a command of language and a natural talent for keeping the reader turning pages."
 
Portland Oregonian ...
"Action and intrigue and evocative writing.... Feist brings a new world alive."
 
San Francisco Chronicle ...
"Adept storytelling ... true readability."
 
Locus ...
"A place to start for those yet to discover Feist's fantasy worlds."
 
Booklist ...
"Vivid and well-choreographed battles ... real emotional impact.... The action is nonstop.... Feist remains in the forefront of fantasists."
 

About the Author

Raymond E. Feist's novels include Magician; Silverthorn; Faerie Tale; Prince of the Blood; and The King's Buccaneer; as well as his New York Times-bestselling Serpentwar Saga: Shadow of a Dark Queen; Rise of a Merchant Prince; Rage of a Demon King; and Shards of a Broken Crown; and The Riftwar Legacy: Krondor: The Betrayal; Krondor: The Assassins; Krondor: Tear of the Gods. He is the creator of the immensely popular computer games "Betrayal at Krondor" and "Return to Krondor." Mr. Feist lives in Southern California.

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